[Write some interesting stuff here, I shall!]
Tuesday, November 30, 2010
Tuesday, November 23, 2010
Tuesday, November 9, 2010
And The Soldier Marches on (along with all his rendering issues!!!)
So, I got farther on rendering my soldier. I got him and his clothing rigged and mostly into place, when all of a sudden I got to render to find out my textures are ALL. GONE.
Just GONE. I don't get it. The files are still there. The settings under all the modifiers are still there... but the UV's and the images to be mapped seem to be missing. It's 9:37 and I'm about this close to imploding from frustration, lack of sleep, stress and hunger (for tacos).
Well, at least I have my Sponge Bob hat on today. That's one little island of joy in this evening's river of suck.
Just GONE. I don't get it. The files are still there. The settings under all the modifiers are still there... but the UV's and the images to be mapped seem to be missing. It's 9:37 and I'm about this close to imploding from frustration, lack of sleep, stress and hunger (for tacos).
Well, at least I have my Sponge Bob hat on today. That's one little island of joy in this evening's river of suck.
Monday, November 8, 2010
Project 1: Work In Progress Shots
This particular project seems to be going a bit slower then I would have hoped but it's trudging along anyway. I've got all the modeling done. I've got the basics for the textures figured out and I've got all my models textured. After a Blender crash at about 10:40pm last night while trying to get my cloth modifiers to work I decided to call it a night. So, at this point I have to get the cloth modifier issues figured out, get my basemesh male model, pants and shirt rigged for the correct pose, get the cloth modifier applied to the shirt and pants meshes, get the renders from the models and hike them over to Photoshop and then get my epic battle scene created, which shouldn't be too hard. Perhaps I can use a local grassy knoll as the battlegrounds image. The Photoshop work should go quickly and then I'll be done!
Behold, a soldier and his flag (and clothing... and accessories)...
Behold, a soldier and his flag (and clothing... and accessories)...
I did have one issue with the UV Image mapping that I'll have to get figured out (below). For some reason the image on the boots seems to have the actual grid/mesh of the exported UV unwrap image. I'm not sure how this happened but hopefully it's an easy fix that I can deal with today or tomorrow.
I've got my fingers crossed that my first project will come together as good my original vision, or as good as can be expected.
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